Post by Josh on Dec 30, 2008 10:30:51 GMT -8
Hey Carcassonne lovers- check out all the new expansions we've been missing! I think we need to create a Carcassonne expansion fund.
Carcassonne: The Mini-Expansion (Winter 2006)
Published in Games Quarterly Magazine in Issue #11, this mini-expansion included 12 additional tiles for Carcassonne. The most significant tile is a new spring with a road, which divides the starting farm into two separate farms. Normally, farms wrap around the spring to both sides of the river, often causing mega-farms which feed a large number of cities and result in a large accumulation of farming points at the end of the game.
Carcassonne: Abbey and Mayor (October 2007)
Another full-sized expansion, featuring abbey tiles that can complete features, mayors who score cities, a barn that forces farm scoring and wagons that can score features. Included are additional tiles that, in response to fan feedback, fit specific situations that have been previously impossible to complete.
Carcassonne: Count, King and Consort (2008)
Another compilation, this release consists of previously released mini-expansions (The Count of Carcassonne, King and Scout and The River II), plus a new unpublished mini-expansion named Cult Places and the Heretics. The latter includes new territory tiles, played and ruled over just like cloisters (with followers stationing over it called 'heretics'), except that when a cloister and a cult place stand adjacent to each other, completing one hinders the other to score points upon its completion.
Carcassonne: Cult, Siege, and Creativity (2008)
Rio Grande Games, choosing not to create a compilation, incorporated the cult tiles from Count, King, and Consort (including an additional cult tile) with an adaption of the Cathars expansion, hitherto unavailable since 2004. It also includes in each box 2 blank white tiles for use in making custom expansions.
Carcassonne: The Catapult (2008)
This is the seventh full expansion for the game and creates 12 fair ground tiles that initiate a round using a physical catapult. Players launch one of four different types of tokens, three of which at the board, in order to earn points and displace followers. The fourth type of token is used for a side-game of catch where players also earn points.
Carcassonne: The Mini-Expansion (Winter 2006)
Published in Games Quarterly Magazine in Issue #11, this mini-expansion included 12 additional tiles for Carcassonne. The most significant tile is a new spring with a road, which divides the starting farm into two separate farms. Normally, farms wrap around the spring to both sides of the river, often causing mega-farms which feed a large number of cities and result in a large accumulation of farming points at the end of the game.
Carcassonne: Abbey and Mayor (October 2007)
Another full-sized expansion, featuring abbey tiles that can complete features, mayors who score cities, a barn that forces farm scoring and wagons that can score features. Included are additional tiles that, in response to fan feedback, fit specific situations that have been previously impossible to complete.
Carcassonne: Count, King and Consort (2008)
Another compilation, this release consists of previously released mini-expansions (The Count of Carcassonne, King and Scout and The River II), plus a new unpublished mini-expansion named Cult Places and the Heretics. The latter includes new territory tiles, played and ruled over just like cloisters (with followers stationing over it called 'heretics'), except that when a cloister and a cult place stand adjacent to each other, completing one hinders the other to score points upon its completion.
Carcassonne: Cult, Siege, and Creativity (2008)
Rio Grande Games, choosing not to create a compilation, incorporated the cult tiles from Count, King, and Consort (including an additional cult tile) with an adaption of the Cathars expansion, hitherto unavailable since 2004. It also includes in each box 2 blank white tiles for use in making custom expansions.
Carcassonne: The Catapult (2008)
This is the seventh full expansion for the game and creates 12 fair ground tiles that initiate a round using a physical catapult. Players launch one of four different types of tokens, three of which at the board, in order to earn points and displace followers. The fourth type of token is used for a side-game of catch where players also earn points.